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Stronghold kingdoms wolf lair
Stronghold kingdoms wolf lair




Your overall cost for a scout wave of 500 Armed Peasants? 1,500 gold.Side Quests Keeping the Old Traditions Quest Walkthrough Secret of the Springs Quest Guide Unyielding Flesh Quest Brought to Heel Walkthrough The Pilgrim's Footsteps Quest Walkthrough The Malady Of The Soul Quest Chain Guide Reject the Mother Quest Guide Guide To The Sorcerer: Legacy of the Magi Quest One Diablo 4 Side Quest Takes Lilith's Sin to the Next Level The Swamp's Protection Walkthrough Blood and Sweat Quest Walkthrough (Where to Find Little Tuya) Salt Begets Salt Quest Guide By Three They Come Cinematic Location (To Walk a Dark Path Walkthrough) 7 Most Terrifying Quests And Where To Find Them The Traveler’s Prayer Quest Walkthrough The Traveler's Superstition Quest Walkthrough The Heretic Quest Chain Guide Consumed by Pride Quest Guide Closing the Book (Collect the Ledger Pages) Quest Guide Greater Good Quest Guide 6 Hidden Quests And Where To Find Them Guide To The Sanguine Chapel (Includes the Blood Sermon Quest) Guide To The Sanguine Chapel (Includes the Blood Sermon Quest) A Sodden Pact Quest Guide A Sodden Pact Quest Guide Way of the Three Guide (Hidden Prime Evils Quest) Way of the Three Guide (Hidden Prime Evils Quest) All 214 Side Quests All 214 Side Quests An attack of 500 peasants is a cheap method of getting a report from an un-scoutable castle. If you are forced by your low rank to use armed peasants when attacking wolf lairs be sure to include archers, the peasants will act as a meat shield while the archers do most of the work killing the wolves.Īrmed Peasants are put to better use offensively when they are used to trip oil pots on AI castles or just before a timed attack hits an enemy player’s castle. Armed Peasant OffenseĪrmed Peasants can clean up some very small wolf and bandit camps but as the game progresses you will unlock pike-men and use them almost exclusively instead.

stronghold kingdoms wolf lair

Note: Armed Peasants which emerge from the tunnel generated each time you are attacked, like Knights, you never need to have Armed Peasants in your Barracks or Castle for a Tunnel to work. Although the amount of peasants emerging from the tunnel depends completely on the Tunneler’s guild in the local parish, tunnels can be very deadly if used correctly.Īrmed Peasants from Tunnels target units in the following order: If you place a tunnel outside your castle, Armed Peasants will emerge from it with the intent of destroying enemy catapults whenever you are attacked. If you don’t have archers in towers don’t even bother placing armed peasants in your castle’s keep as the attacker’s archers will kill the peasants long before the attacking melee troops have a chance to engage.Īlthough they are useless in the Keep, Armed Peasants do have one use in defending a castle. Gold CostĮven with a goodly amount of archers providing support the Armed Peasant doesn’t last long in the keep except against other Armed Peasants.

stronghold kingdoms wolf lair stronghold kingdoms wolf lair

Most notable among these uses are getting cheap reports from un-scoutable castles and tripping oil pots if the defender has them placed along the outer walls of his castle. While this sounds negative it has an upside they are cheap and because of this Armed Peasants are quite expendable and useful in a myriad of situations where more advanced units would only sacrifice themselves to become cannon fodder. Armed Peasants are the first unit you have access to, they are quite cheap but also very weak making them, arguably, the most useless unit in the game.






Stronghold kingdoms wolf lair